AI Insights · Timothy · April 2022
Top 5 Co-op Games on iOS in Spain: Q1 2022
In the first quarter of 2022, top co-op games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Discover the trends for Clash Royale, Brawl Stars, Roblox, Genshin Impact: Natlan Launch, and Clash of Clans.
In the first quarter of 2022, the top co-op games on iOS in Spain exhibited diverse performance trends across downloads, revenue, and active users. Here's an overview of how these popular games fared.
Clash Royale from Supercell started the quarter strong with weekly revenue peaking at approximately $266K in the first week of January. However, revenue decreased to around $67K by the end of March. Weekly downloads saw a significant drop from 45.3K at the end of December to about 11K in the last week of March. The game's active users declined steadily from 948K to 801K over the quarter.
Brawl Stars, another hit from Supercell, experienced fluctuating revenue with a peak of $73K in mid-January and a low of around $21K in mid-February. Weekly downloads ranged from 11.4K at the end of December to about 6.2K at the end of March. The active user base saw a slight decline from 276K to 210K throughout the quarter.
Roblox by Roblox Corporation maintained consistent weekly revenue, hovering around $25K to $70K, with a notable peak of $70K in the first week of January. Downloads were relatively stable, starting at 12.6K in late December and ending at 5.8K in late March. Active users showed minor fluctuations, starting at 197K and concluding at 185K.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. witnessed a peak in revenue of about $76K in early January, with subsequent weeks showing lower figures, around $57K at the end of March. Downloads were modest, beginning at 3K and ending the quarter at 1.5K. The game’s active users remained relatively steady, starting at 25K and ending at around 25K.
Clash of Clans, another Supercell favorite, showed a varied revenue trend with a peak of $66K in late January and a low of $19K in mid-February. Weekly downloads started at 7.4K and decreased to around 4.4K by the end of March. Active users remained stable, fluctuating slightly from 301K to 282K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.